At the taxidermist's RSS

"what rocks my boat and keeps me going..."
For now this is just meant to be a rather sparse collection of things that tickle my curiosity, which happens to be rather volatile. Nothing really important, some things might happen to be design-related, but not necessarily...

Archive

Mar
15th
Fri
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Legibility is a baseline requirement for typesetting anything. It’s like edible food. It shouldn’t really be a measure of what is good or not. Just like audibility and comprehension are baseline requirements for speech. There is more flavour in words; spoken or printed. There is more flavour in type, that if applied well, transcends content from being merely legible, to that of being pleasurable.
Mar
6th
Wed
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Feb
18th
Mon
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Feb
3rd
Sun
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It’s only in terms of what’s old that the newest technologies make initial sense.
— R. Goodman, Bad Metaphors, Bad Tech, The Millions
Jan
20th
Sun
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bashford:

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Bruce Sterling - The Design-Fiction Slider-Bar of Disbelief 
********************************************* 
10. Holy relics, attributes of sainthood and divinity; transubstantiated Hosts, Arks of Covenant, teeth of Buddha
9.5 - Supernatural objects and services associated with elves, vampires, fairies; magical charms, garlic, silver bullets etc
9.4 New age crystals, lucky charms, protective pendants, mojo hands, voodoo dolls, magic wands
9.3 Quack devices, medical hoaxes
9.3 Fantasy “objects” in fantasy cinema and computer-games
9.2 Physically impossible sci-fi literary devices: time machines, humanoid robots
9.2 Perpetual motion machines; free-energy gizmos, other physically impossible engineering fantasies
9.0 State libels, black propaganda, military ruses; missile gaps, vengeance weapons, Star Wars SDI
8.9 “Realplay” services, “experiential futurism” encounters, military and emergency training drills, props and immersive set-design, scripted personas
8.8 Online roleplaying scenario games
8.7 Net.art interventions, diegetic performance art, provocative device-art scandals
8.6 Guerrilla street-theater; costumes, puppets, banners, songs, lynchings-in-effigy, mock trials, mass set-designed Nuremberg rallies, propaganda trains
8.5 Fake products, product forgeries, theft-of-services, con-schemes, 419 frauds
8.0. For-profit frauds and false commercial advertising
7.9 Rube Goldberg and Heath Robinson devices, chindogu “unuseless objects”, parodies, whimsies and comical contraptions; Albert Robida satirical prognostications
7.0 Vaporware; “Fear Uncertainty and Doubt” campaigns
6.0 “Design Fiction” diegetic prototypes from sci-fi media, “concept cars,” “conversation pieces,” provocative laboratory curiosities
5.9 Blue-skying Internet-based “theory objects” and congealed techie pundit scuttlebutt; socially-generated rumor and tech speculation; crowdsourced speculative objects and services; Kickstarter projects
5.0 “Brand Management” by design
4.9 Design pitches to the board of directors; untested business-models
4.8 The plans and schematics for as-yet-unborn yet genuine objects and services
4.0 Real-life product descriptions and users instruction manuals
3.5 Product reviews and opinions; user feedback, public assessments
3.0 Design criticism; material-culture assessments; scholarly studies
2.0 Legal regulations and government protocols concerning objects and services
1.0 Engineering specifications, software code
0.5 Historical tech assessment of extinct technologies, the “judgement of history’
0.0 The ideal and unobtainable “objective truth” about objects and services

bashford:

*********************************************

Bruce Sterling - The Design-Fiction Slider-Bar of Disbelief 

********************************************* 

10. Holy relics, attributes of sainthood and divinity; transubstantiated Hosts, Arks of Covenant, teeth of Buddha

9.5 - Supernatural objects and services associated with elves, vampires, fairies; magical charms, garlic, silver bullets etc

9.4 New age crystals, lucky charms, protective pendants, mojo hands, voodoo dolls, magic wands

9.3 Quack devices, medical hoaxes

9.3 Fantasy “objects” in fantasy cinema and computer-games

9.2 Physically impossible sci-fi literary devices: time machines, humanoid robots

9.2 Perpetual motion machines; free-energy gizmos, other physically impossible engineering fantasies

9.0 State libels, black propaganda, military ruses; missile gaps, vengeance weapons, Star Wars SDI

8.9 “Realplay” services, “experiential futurism” encounters, military and emergency training drills, props and immersive set-design, scripted personas

8.8 Online roleplaying scenario games

8.7 Net.art interventions, diegetic performance art, provocative device-art scandals

8.6 Guerrilla street-theater; costumes, puppets, banners, songs, lynchings-in-effigy, mock trials, mass set-designed Nuremberg rallies, propaganda trains

8.5 Fake products, product forgeries, theft-of-services, con-schemes, 419 frauds

8.0. For-profit frauds and false commercial advertising

7.9 Rube Goldberg and Heath Robinson devices, chindogu “unuseless objects”, parodies, whimsies and comical contraptions; Albert Robida satirical prognostications

7.0 Vaporware; “Fear Uncertainty and Doubt” campaigns

6.0 “Design Fiction” diegetic prototypes from sci-fi media, “concept cars,” “conversation pieces,” provocative laboratory curiosities

5.9 Blue-skying Internet-based “theory objects” and congealed techie pundit scuttlebutt; socially-generated rumor and tech speculation; crowdsourced speculative objects and services; Kickstarter projects

5.0 “Brand Management” by design

4.9 Design pitches to the board of directors; untested business-models

4.8 The plans and schematics for as-yet-unborn yet genuine objects and services

4.0 Real-life product descriptions and users instruction manuals

3.5 Product reviews and opinions; user feedback, public assessments

3.0 Design criticism; material-culture assessments; scholarly studies

2.0 Legal regulations and government protocols concerning objects and services

1.0 Engineering specifications, software code

0.5 Historical tech assessment of extinct technologies, the “judgement of history’

0.0 The ideal and unobtainable “objective truth” about objects and services

(Source: The Design-Fiction Slider-Bar of Disbelief)